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PROShine 2.3.1.0
#1
Changes since 2.3.0.0:

Quote* Updated for Pokémon Revolution version Haunter (0.95.8).
* Updated Newtonsoft.Json and Moonsharp to the latest versions.

* Added Unnerve to the abilities (thanks @Zonz).

* Added the getAccountName API function (thanks @MeltWS).
* Added the API functions getActiveBattlers, getActiveDigSpots, getActiveHeadbuttTrees, getActiveBerryTrees, getDiscoverableItems and getNpcData, to retrieve information about the entities on the map (thanks @MeltWS).

Download link: PROShine-2.3.1.0.zip
Size: 744,140 bytes
SHA-256: fb2efba17c0f0a715a654cbc90549542dc3309121294e401fb2d7de01b173639
 
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#2
now we can dig, headbutt easily. thanks meltws!
always follow your update in github silv3r, just view last commit and then enjoy this release. tyvm!

anything changed about packet or antibot ?
 
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#3
Quoteanything changed about packet or antibot ?
Probably not, I haven't found anything.
 
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#4
Any instructions on the new API?
 
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#5
WOW ty guys!!!!
 
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#6
thank youuuuuu
 
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#7
(2016-10-30, 21:49:04)0rhanBey thank youuuuuu

Now you can stop spamming the forums for an update.
 
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#8
thank you very much
 
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#9
so i downloaded the new update but i cant open the script folder any idea how to fix that? Huh
 
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#10
i have an error when i move to victory road 1F , the cript open the attention about the rror and auto close , anyone can fix that Sad
 
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#11
yeah! its time to farm. whahaha! Big Grin
 
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#12
Quote* Added Unnerve to the abilities (thanks @Zonz).

what is this thing mean or just simple that  Unnerve ability has been coded from PRO ???
 
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#13
(2016-10-31, 00:54:53)kazamikaito i have  an error  when i move  to victory road 1F , the cript  open  the  attention about the rror and auto close  , anyone can fix that  Sad

+1
 
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#14
(2016-10-31, 03:03:45)TaergH
(2016-10-31, 00:54:53)kazamikaito i have  an error  when i move  to victory road 1F , the cript  open  the  attention about the rror and auto close  , anyone can fix that  Sad

+1

PROShine 2.3.1.0 crash report: System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at PROProtocol.GameClient.<>c.<OnNpcBattlers>b383_0(String id) at System.Linq.Enumerable.WhereSelectArrayIterator
2.MoveNext() at System.Linq.Enumerable.Contains[TSource](IEnumerable
1 source, TSource value, IEqualityComparer
1 comparer) at System.Linq.Enumerable.Contains[TSource](IEnumerable
1 source, TSource value) at PROProtocol.GameClient.OnNpcBattlers(String[] data) at PROProtocol.GameClient.ProcessPacket(String packet) at PROProtocol.GameClient.OnPacketReceived(String packet) at BrightNetwork.SimpleTextClient.ReceivePendingPackets() at BrightNetwork.SimpleTextClient.Update() at PROProtocol.GameClient.Update() at PROShine.MainWindow.UpdateClients() at PROShine.MainWindow.<UpdateClients>b42_0(Task previous) at System.Threading.Tasks.ContinuationTaskFromTask.InnerInvoke() at System.Threading.Tasks.Task.Execute()

what does it mean?
 
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#15
this berries and headbutt thing will be very handy
 
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#16
tyvm for the update.

btw, did anyone see whats new in this update for the game? couldn't find patch notes in forum.
 
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#17
(2016-10-31, 03:58:13)SavageMan tyvm for the update.

btw, did anyone see whats new in this update for the game? couldn't find patch notes in forum.

atm the only thing new are the mounts and the mystery boxes. a staff member said that the halloween event was happening on halloween
 
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#18
Thanks bro for the update!!
 
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#19
yay, thanks a lot Silv3r

now it's time to botting like hell.

[Image: error.png]

and the crash report this
QuotePROShine 2.3.1.0 crash report: 
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at PROProtocol.GameClient.<>c.<OnNpcBattlers>b__383_0(String id)
   at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext()
   at System.Linq.Enumerable.Contains[TSource](IEnumerable`1 source, TSource value, IEqualityComparer`1 comparer)
   at System.Linq.Enumerable.Contains[TSource](IEnumerable`1 source, TSource value)
   at PROProtocol.GameClient.OnNpcBattlers(String[] data)
   at PROProtocol.GameClient.ProcessPacket(String packet)
   at PROProtocol.GameClient.OnPacketReceived(String packet)
   at BrightNetwork.SimpleTextClient.ReceivePendingPackets()
   at BrightNetwork.SimpleTextClient.Update()
   at PROProtocol.GameClient.Update()
   at PROShine.MainWindow.UpdateClients()
   at PROShine.MainWindow.<UpdateClients>b__42_0(Task previous)
   at System.Threading.Tasks.ContinuationTaskFromTask.InnerInvoke()
   at System.Threading.Tasks.Task.Execute()

i dont know why but the other script work fine. sorry i figured that happens only that map, and when i change the map the script work fine.
 
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#20
I randomly receive fatal errors? even when not running scripts but just walking around?
 
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#21
(2016-10-31, 08:28:40)kimloor yay, thanks a lot Silv3r

now it's time to botting like hell.

[Image: error.png]

and the crash report this
QuotePROShine 2.3.1.0 crash report: 
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at PROProtocol.GameClient.<>c.<OnNpcBattlers>b__383_0(String id)
   at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext()
   at System.Linq.Enumerable.Contains[TSource](IEnumerable`1 source, TSource value, IEqualityComparer`1 comparer)
   at System.Linq.Enumerable.Contains[TSource](IEnumerable`1 source, TSource value)
   at PROProtocol.GameClient.OnNpcBattlers(String[] data)
   at PROProtocol.GameClient.ProcessPacket(String packet)
   at PROProtocol.GameClient.OnPacketReceived(String packet)
   at BrightNetwork.SimpleTextClient.ReceivePendingPackets()
   at BrightNetwork.SimpleTextClient.Update()
   at PROProtocol.GameClient.Update()
   at PROShine.MainWindow.UpdateClients()
   at PROShine.MainWindow.<UpdateClients>b__42_0(Task previous)
   at System.Threading.Tasks.ContinuationTaskFromTask.InnerInvoke()
   at System.Threading.Tasks.Task.Execute()

i dont know why but the other script work fine. sorry i figured that happens only that map, and when i change the map the script work fine.
i have an error  same like you in  victory road 1F . anyone help  us ?
 
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