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Catch and Release
#51
problem with farm: when i use farm, bot is using berrys and revives instead of going to pokecenter!

how to fix it?

(2016-12-23, 05:52:59)prolol Hi again, could you add support for more false swipe pokes in the party?? I have a team with 1 sync poke and 5 false swipe pokes but bot is going to pokecenter for heal after 1 false swipe poke is at low health or dead and I would like use all false swipe pokes not only 1, it would be much better efficient farming.

EDIT: I hope you can fix also the weakmoves as False Swipe on Ghost type pokes because they are immune :S adding an option for exception pokes to dont use weak moves on them or reseting weak move user to 0 when script use a false swipe and string contain "immune" to hit.

Bro, how he fix it if in the game ghost type don't do anything against normal types?
It's already wanting too much.
use another move!
 
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#52
how to config multiple rectangles?
 
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#53
Hello. Thanks for the script.

One specific issue I am having: When using this program to catch an Abra, trying to use a sync pokemon (that i currently have) doesnt work since I cant trap the abra, and switching to a pokemon that can trap it obviously wont work. Is there a way to disable using sync pokemon in script?
 
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#54
No, using syncs is just a part of the script. If you wish to use no sync, you'll need a different one.
 
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#55
role play don't work: I put the bot to looking for Drought ability, and the bot kill instead catch!
what am I doing wrong?


Attached Files
.jpg   config.jpg (Size: 197.38 KB / Downloads: 5)
.jpg   bot.jpg (Size: 30.53 KB / Downloads: 4)
 
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#56
(2017-02-17, 23:40:53)Xeta Hello. Thanks for the script.

One specific issue I am having: When using this program to catch an Abra, trying to use a sync pokemon (that i currently have) doesnt work since I cant trap the abra, and switching to a pokemon that can trap it obviously wont work. Is there a way to disable using sync pokemon in script?

Put the bot to not give damage, without any move status, and to use ultra ball!


Attached Files
.jpg   noob.jpg (Size: 43.15 KB / Downloads: 2)
.jpg   noob 2.jpg (Size: 36.34 KB / Downloads: 2)
 
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#57
(2017-03-10, 00:24:31)slmjunior role play don't work: I put the bot to looking for Drought ability, and the bot kill instead catch!
what am I doing wrong?

I stated in the OP that role play functions are completely untested. I don't have a role player to test with, so there's really nothing I can do to help you. Sorry!
 
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#58
(2017-03-11, 01:30:20)Zonz
(2017-03-10, 00:24:31)slmjunior role play don't work: I put the bot to looking for Drought ability, and the bot kill instead catch!
what am I doing wrong?

I stated in the OP that role play functions are completely untested. I don't have a role player to test with, so there's really nothing I can do to help you. Sorry!
ok, man, thanks for the good work!
 
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#59
To avoid anything annoying in onBattleMessage(message)
You should change message to CAPS letters only before using it to avoid caps errors. (Like maybe the role play function).
Also, you can maybe see with slmjunior which apparently own a role play pokémon to help you fixing your script.
I do NOT publish script and don't accept script requests.
I just help people do their own scripts.
 
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#60
(2017-03-11, 09:33:49)Someone To avoid anything annoying in onBattleMessage(message)
You should change message to CAPS letters only before using it to avoid caps errors. (Like maybe the role play function).
Also, you can maybe see with slmjunior which apparently own a role play pokémon to help you fixing your script.

I would be happy to help
 
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#61
The bot don't work in Cerulean Cave?
Another question, Can I change the bicycle for S Rapidash mount?

------------------------ Config --------------------------

-- Weak move name - False Swipe, Dragon Rage, Sonicboom, etc.   ---   Use "" if you don't wish to damage opponents before catching them
weakMove = "False Swipe"

-- Name of status move - Spore, Hypnosis, Thunder Wave, etc.   ---   Use "" if you don't wish to afflict opponents with a status before catching them
statusMove = "Spore"

-- Use Role Play when catching Pokémon? - Will check the Pokémon in catchList for the abilities listed in the abilities table
useRolePlay = true

-- Do ALL of our Sync Pokémon (morningSync, daySync, and nightSync) have Role Play?   ---   ignore this if useRolePlay = false
rolePlayAsWell = true

-- Sync nature to use during morning
morningSync = "Bold"

-- Sync nature to use during daytime
daySync = "Bold"

-- Sync nature to use during nighttime
nightSync = "Bold"

-- Minimum level for our Sync Pokémon - used when we retrieve it from the PC
minSyncLevel = 40

-- List of Pokémon to catch, and release the bad ones
catchList = { "Slowpoke", "Slowbro" }

-- List of Pokémon to catch that will not get released under any circumstances
-- Also will not use Role Play on these Pokémon
exceptionCatches = { "" }

-- Release Pokémon with the wrong nature?
tossWrongNature = false

-- The natures you want to keep - ignore this if tossWrongNature = false
natures = { "" }

-- Minimum IV's   ---   Order is Attack, Defence, SpAttack, SpDefence, Speed, HP   ---   use 0 to not check against a particular IV
minIVs = {0, 20, 20, 20, 0, 20}

-- Release Pokémon with the wrong ability?
tossWrongAbility = false

-- The abilities to look for - Used for Role Play even if tossWrongAbility = false   ---   if tossWrongAbility = true, Pokémon in catchList without one of these abilities will get released
abilities = { "Regenerator" }

-- Release Pokémon with the wrong Hidden Power type?
tossWrongHP = false

-- Hidden Power types to look for - ignore this if tossWrongHP = false   ---   Remember that any Pokémon in catchList without one of these HP types will get released, so be careful
hpTypes = { "" }

-- Attack Pokémon that we're not catching?
farm = true

-- If farm = true, this is the index of the Pokémon will get sent out to fight, instead of fighting with your Sync Pokémon
-- Set to 0 to just attack with whatever Pokémon happens to be out
farmer = 1

-- If farm = true, we will only attack Pokémon that give this EV - "HP", "ATK", "DEF", "SPATK", "SPDEF", or "SPD"   ---   use "", nil, or false to attack everything
evToTrain = ""

-- Use items to heal our Pokémon instead of going to the Pokécenter to heal? - Useful for the Safari Zone or the Moon
useItems = false

-- Names of items to use   ---   {Reviving, Healing, Restoring PP, Paralysis, Poison}   ---   Use "" for a particular item to never use that type
items = {"Revive", "Hyper Potion", "Leppa Berry", "Lum Berry", "Lum Berry"}

-- Head to the Pokécenter when one of our Pokémon is Paralyzed or Poisoned?
healWhenStatused = false

-- Catch Pokémon we've never caught before?
catchNotCaught = false

-- Auto-evolve Pokémon?
autoEvolve = false

-- Enable private messaging?
enableMessages = true

-- Hunting location for morning time - Hour >= 4 and Hour < 10
morningMap = "Cerulean Cave 1F"

-- The type of hunting area for morning time - use "Grass", "Water", {x1, y1, x2, y2} - use {x, y} to set the cell to go to for fishing
-- If you're using a rectangle, you can set more rectangles to hunt in just by adding 4 more parameters
-- for example: morningArea = {ax1, ay1, ax2, ay2,
--                               bx1, by1, bx2, by2,
--                               cx1, cy1, cx2, cy2} etcetera, as many as you like
morningArea = "Water"


-- Daytime location - Hour >= 10 and Hour < 20
dayMap = "Cerulean Cave 1F"

-- Daytime hunting area - "Grass", "Water", {x, y}, or {x1, y1, x2, y2}, multiple rectangles are fine
dayArea = "Water"

-- Nighttime location - Hour >= 20 or Hour < 4
nightMap = "Cerulean Cave 1F"

-- Nighttime hunting area - "Grass", "Water", {x, y}, or {x1, y1, x2, y2}, multiple rectangles are fine
nightArea = "Water"

-- If you're using multiple rectangles, this is the amount of time in minutes that we'll hunt in one of them before picking the next one at random
minutesToMove = 5

-- Name of the rod you're going to use if you're fishing
rod = "Super Rod"

-- The type of Pokeball to use - "Pokeball", "Great Ball", or "Ultra Ball"
ballType = "Pokeball"

-- Minimum number of balls to keep - if we have less than this number, we go buy some   ---   use 0 to forget about this
ballMin = 100

-- Number of balls to buy when we go to the the mart
buyAmount = 50

-- Minimum amount of money to start farming at - useful if you're using the Safari Zone a lot - set to 0 to never farm for money
minMoney = 100000


-- If minMoney = 0, ignore everything below this point


-- Minimum amount of money to stop farming at
moneyStop = 150000

-- Index of Pokémon to farm with when our money gets too low - set to 0 to just fight with anything
farmerId = 1

-- If we have less money than minMoney, we will only attack Pokémon that give this EV - "HP", "ATK", "DEF", "SPATK", "SPDEF", or "SPD"   ---   use "", nil, or false to attack everything
farmingEV = ""

-- Location to farm in when our money gets too low - Not an optional setting - if you won't ever farm, just leave this value alone
farmMap = "Cerulean Cave 1F"

-- Hunting area for farming - "Grass", "Water", {x, y}, or {x1, y1, x2, y2}, multiple rectangles are fine  - Not an optional setting
 
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#62
Melt's version of Pathfinder doesn't have Cerulean Cave in it. You can try using my version, here.

You can change the mount you wish to use in Pathfinder's settings.
 
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#63
(2017-03-15, 19:31:15)Zonz Melt's version of Pathfinder doesn't have Cerulean Cave in it. You can try using my version, here.

You can change the mount you wish to use in Pathfinder's settings.

Good work, Zonz!
 
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#64
(2017-03-15, 19:31:15)Zonz Melt's version of Pathfinder doesn't have Cerulean Cave in it. You can try using my version, here.

You can change the mount you wish to use in Pathfinder's settings.

Thank you Smile
 
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#65
I want catch axew but The bot don't work in Granite Cave B1F! how to fix?


Attached Files
.jpg   granite.jpg (Size: 31.72 KB / Downloads: 4)
.jpg   granite 2.jpg (Size: 94.28 KB / Downloads: 3)
 
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