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Problem in Script "Catch and Release"
#1
hi, i have a problem.

I begin in Hoenn Region and want catch Ralts. I use script "Catch and Release", When I run it generates this:


Heading to the nearest PC to get an Adamant Sync.
[20:53:49] Using: Bicycle
[20:53:51] Work: Checking item on cell X: 19, Y:25.
[20:53:54] You found a Potion!
[20:53:57] Path: Route 102->Oldale Town->Pokecenter Oldale Town
[20:53:57] Path: Maps Remains: 2  Moving To: --> Oldale Town
[20:54:10] Position updated: Oldale Town (1, 18) [OK]
[20:54:12] Work: Checking item on cell X: 14, Y:31.
[20:54:16] Shrouded under this tree, you found a Rare Candy!
[20:54:18] Path: Maps Remains: 1  Moving To: --> Pokecenter Oldale Town
[20:54:19] Position updated: Pokecenter Oldale Town (8, 21) [OK]
[20:54:21] Pathfinder: Destination Reached.
[20:54:24] Checking box 1:
[20:54:24] Checking box 2:
[20:54:25] Checking box 3:
[20:54:25] Checking box 4:
[20:54:25] Checking box 5:
[20:54:25] Checking box 6:
[20:54:26] Checking box 1:
[20:54:26] Checking box 2:
[20:54:27] Checking box 3:
[20:54:27] Checking box 4:
[20:54:27] Checking box 5:
[20:54:27] Checking box 6:
[20:54:28] Checking box 1:
[20:54:28] Checking box 2:
[20:54:29] Checking box 3:
[20:54:29] Checking box 4:
[20:54:29] Checking box 5:
[20:54:29] Checking box 6:
[20:54:30] Checking box 1:
[20:54:30] Checking box 2:
[20:54:31] Checking box 3:
[20:54:31] Checking box 4:
[20:54:31] Checking box 5:
[20:54:31] Checking box 6:
[20:54:32] Checking box 1:
[20:54:33] Checking box 2:
[20:54:33] Checking box 3:
[20:54:33] Checking box 4:
[20:54:33] Checking box 5:
[20:54:34] Checking box 6:
[20:54:34] Checking box 1:
[20:54:35] Checking box 2:
[20:54:35] Checking box 3:
[20:54:35] Checking box 4:
[20:54:35] Checking box 5:
[20:54:36] Checking box 6:
[20:54:36] Checking box 1:
[20:54:37] Checking box 2:
[20:54:37] Checking box 3:
[20:54:37] Checking box 4:
[20:54:37] Checking box 5:
[20:54:38] Checking box 6:
[20:54:38] Checking box 1:
[20:54:39] Checking box 2:
[20:54:39] Checking box 3:
[20:54:39] Checking box 4:
[20:54:39] Checking box 5:
[20:54:40] Checking box 6:
[20:54:40] Checking box 1:
[20:54:41] Checking box 2:
[20:54:41] Checking box 3:
[20:54:41] Checking box 4:
[20:54:41] Checking box 5:
[20:54:42] Checking box 6:
[20:54:43] Checking box 1:
[20:54:43] Checking box 2:
[20:54:43] Checking box 3:
[20:54:43] Checking box 4:
[20:54:44] Checking box 5:
[20:54:44] Checking box 6:
[20:54:46] Checking box 1:
[20:54:46] Checking box 2:
[20:54:46] Checking box 3:
[20:54:47] Checking box 4:
[20:54:47] Checking box 5:
[20:54:47] Checking box 6:
[20:54:47] Bot stopped

As you can see, the script runs endlessly searching for a pokemon with the ability Sync. I not have a poke with ability.

Please, help-me Smile

Remember, all pokes Kanto and Johto are locked.


------------------------ Config --------------------------

-- Weak move name - False Swipe, Dragon Rage, Sonicboom, etc.   ---   Use "" if you don't wish to damage opponents before catching them
weakMove = ""

-- Name of status move - Spore, Hypnosis, Thunder Wave, etc.   ---   Use "" if you don't wish to afflict opponents with a status before catching them
statusMove = ""

-- Use Role Play when catching Pokémon? - Will check the Pokémon in catchList for the abilities listed in the abilities table
useRolePlay = false

-- Do ALL of our Sync Pokémon (morningSync, daySync, and nightSync) have Role Play?   ---   ignore this if useRolePlay = false
rolePlayAsWell = false

-- Sync nature to use during morning
morningSync = "Adamant"

-- Sync nature to use during daytime
daySync = "Adamant"

-- Sync nature to use during nighttime
nightSync = "Adamant"

-- Minimum level for our Sync Pokémon - used when we retrieve it from the PC
minSyncLevel = 0

-- List of Pokémon to catch, and release the bad ones
catchList = { "Clefairy", "Snorlax", "Electabuzz", "Larvitar", "Dratini", "Dragonair", "Heracross", "Ralts", "Shroomish"}

-- List of Pokémon to catch that will not get released under any circumstances
-- Also will not use Role Play on these Pokémon
exceptionCatches = { "Bulbasaur", "Charmander", "Squirtle", "Larvitar", "Dratini" }

-- Release Pokémon with the wrong nature?
tossWrongNature = false

-- The natures you want to keep - ignore this if tossWrongNature = false
natures = { "Bold", "Impish", "Adamant" }

-- Minimum IV's   ---   Order is Attack, Defence, SpAttack, SpDefence, Speed, HP   ---   use 0 to not check against a particular IV
minIVs = {0, 0, 0, 0, 0, 0}

-- Release Pokémon with the wrong ability?
tossWrongAbility = false

-- The abilities to look for - Used for Role Play even if tossWrongAbility = false   ---   if tossWrongAbility = true, Pokémon in catchList without one of these abilities will get released
abilities = { "Magic Guard", "Immunity", "Static" }

-- Release Pokémon with the wrong Hidden Power type?
tossWrongHP = false

-- Hidden Power types to look for - ignore this if tossWrongHP = false   ---   Remember that any Pokémon in catchList without one of these HP types will get released, so be careful
hpTypes = { "Fire" }

-- Attack Pokémon that we're not catching?
farm = true

-- If farm = true, this is the index of the Pokémon will get sent out to fight, instead of fighting with your Sync Pokémon
-- Set to 0 to just attack with whatever Pokémon happens to be out
farmer = 2

-- If farm = true, we will only attack Pokémon that give this EV - "HP", "ATK", "DEF", "SPATK", "SPDEF", or "SPD"   ---   use "", nil, or false to attack everything
evToTrain = ""

-- Use items to heal our Pokémon instead of going to the Pokécenter to heal? - Useful for the Safari Zone or the Moon
useItems = false

-- Names of items to use   ---   {Reviving, Healing, Restoring PP, Paralysis, Poison}   ---   Use "" for a particular item to never use that type
items = {"Revive", "Potion", "Leppa Berry", "Lum Berry", "Lum Berry"}

-- Head to the Pokécenter when one of our Pokémon is Paralyzed or Poisoned?
healWhenStatused = true

-- Catch Pokémon we've never caught before?
catchNotCaught = true

-- Auto-evolve Pokémon?
autoEvolve = false

-- Enable private messaging?
enableMessages = false

-- Hunting location for morning time - Hour >= 4 and Hour < 10
morningMap = "Petalburg Woods"

-- The type of hunting area for morning time - use "Grass", "Water", {x1, y1, x2, y2} - use {x, y} to set the cell to go to for fishing
-- If you're using a rectangle, you can set more rectangles to hunt in just by adding 4 more parameters
-- for example: morningArea = {ax1, ay1, ax2, ay2,
--                               bx1, by1, bx2, by2,
--                               cx1, cy1, cx2, cy2} etcetera, as many as you like
morningArea = "Grass"--{19, 38, 19, 44}


-- Daytime location - Hour >= 10 and Hour < 20
dayMap = "Petalburg Woods"

-- Daytime hunting area - "Grass", "Water", {x, y}, or {x1, y1, x2, y2}, multiple rectangles are fine
dayArea = "Grass"

-- Nighttime location - Hour >= 20 or Hour < 4
nightMap = "Route 102"

-- Nighttime hunting area - "Grass", "Water", {x, y}, or {x1, y1, x2, y2}, multiple rectangles are fine
nightArea = "Grass"--{14, 10, 20, 10}

-- If you're using multiple rectangles, this is the amount of time in minutes that we'll hunt in one of them before picking the next one at random
minutesToMove = 30

-- Name of the rod you're going to use if you're fishing
rod = "Super Rod"

-- The type of Pokeball to use - "Pokeball", "Great Ball", or "Ultra Ball"
ballType = "Great Ball"

-- Minimum number of balls to keep - if we have less than this number, we go buy some   ---   use 0 to forget about this
ballMin = 50

-- Number of balls to buy when we go to the the mart
buyAmount = 25

-- Minimum amount of money to start farming at - useful if you're using the Safari Zone a lot - set to 0 to never farm for money
minMoney = 50000


-- If minMoney = 0, ignore everything below this point


-- Minimum amount of money to stop farming at
moneyStop = 90000

-- Index of Pokémon to farm with when our money gets too low - set to 0 to just fight with anything
farmerId = 2

-- If we have less money than minMoney, we will only attack Pokémon that give this EV - "HP", "ATK", "DEF", "SPATK", "SPDEF", or "SPD"   ---   use "", nil, or false to attack everything
farmingEV = ""

-- Location to farm in when our money gets too low - Not an optional setting - if you won't ever farm, just leave this value alone
farmMap = "Route 102"

-- Hunting area for farming - "Grass", "Water", {x, y}, or {x1, y1, x2, y2}, multiple rectangles are fine  - Not an optional setting - if you won't ever farm, just leave this value alone
farmArea = "Grass"

-------------------------------------------------------
 
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#2
Well, it's supposed to stop the script if it can't find the sync it's looking for, but if you don't have an Adamant sync then why did you set up the config for that?
 
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#3
(2017-02-03, 02:08:48)Zonz Well, it's supposed to stop the script if it can't find the sync it's looking for, but if you don't have an Adamant sync then why did you set up the config for that?

I not want use sync pokemon, because i not have. I wanna use the script to leveling and catch any pokemons without need worry with nature.
 
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#4
In that case, you're going to need to find a different script to use. Catch and Release's main purpose is for catching Pokemon, with bonus training on the side.
 
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#5
(2017-02-03, 16:26:34)Zonz In that case, you're going to need to find a different script to use. Catch and Release's main purpose is for catching Pokemon, with bonus training on the side.

You can any solution in code script (of Catch and Release) to catch without sync pokemon in moment?
 
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