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Script Farm Dollars
#1
Hello, i would like to get a script for farm dollars,
I would like to my 1 pokemon use all pps when he finish use struggle for die and switch for the 2 pokemon, when he finishl pps use struggle for die and switch for 3 pokemon, when he finish pps use struggle for die and switch for 4 pokemon, when he finish pps use struggle for die and switch for 5 pokemon, when he finish pps use struggle for die and switch for 6 pokemon when he finish back to pc.


Map to travel
-Fight Area Pokecenter
-Fight Area
-Route 225

Catch shinies ? : Yes, it would be nice.
Catch Uncaught Pokemon? : No, thanks;

Thanks in advance !
 
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#2
(2018-03-06, 01:52:55)Showtime Hello, i would like to get a script for farm dollars,
I would like to my 1 pokemon use all pps when he finish use struggle for die and  switch for the 2 pokemon, when he finishl pps use struggle for die and switch for 3 pokemon, when he finish pps use struggle for die and switch for 4 pokemon, when he finish pps use struggle for die and switch for 5 pokemon, when he finish pps use struggle for die and switch for 6 pokemon when he finish back to pc.


Map to travel
-Fight Area Pokecenter
-Fight Area
-Route 225

Catch shinies ? : Yes, it would be nice.
Catch Uncaught Pokemon? : No, thanks;

Thanks in advance !
I used ProShine Script Creator:
Check my discord for more information or this post: https://proshine-bot.com/thread-2950.html
Here is the script:
local path = { 'Fight Area Pokecenter', 'Fight Area', 'Route 225 Stop House', 'Route 225', }

local catchList =
{
}

local function getPathIndex()
    for i = 1, #path do
        if getMapName() == path[i] then
            return i
        end
    end
    fatal('error: current map is not present in the path table.')
end

local function firstMap()
    if getMapName() == path[1] then
        return true
    end
    moveToMap(path[getPathIndex() - 1])
end

local function lastMap()
    if getMapName() == path[#path] then
        return true
    end
    moveToMap(path[getPathIndex() + 1])
end

function onPathAction()

    if isPokemonUsable(1) then
        if lastMap() then
            return moveToRectangle(14, 79, 20, 80)
        end
    else
        if firstMap() then
            return usePokecenter()
        end
    end
end

function onBattleAction()
    if isWildBattle() and (isOpponentShiny() or getOpponentForm() ~= 0 or catchList[getOpponentName()]) then
        return useItem('Pokeball') or useItem('Great Ball') or useItem('Ultra Ball') or sendAnyPokemon()
    end
    return attack() or sendUsablePokemon() or logout()
end

My settings were:
[Image: L5nuu2wfSGqnNBUNjLkeNw.png]
I don't accept any request for at the moment.
 
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#3
Before post in here i try create in ProShine Script Creator, but, like you create now, the script just send the first pokemon in the battle, when he finish pps, script send for pokecenter recharge, and back to farm, no send 2,3,4,5,6 pokemons to battle
 
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#4
(2018-03-06, 06:18:10)Showtime Before post in here i try create in ProShine Script Creator, but, like you create now, the script just send the first pokemon in the battle, when he finish pps, script send for pokecenter recharge, and back to farm, no send 2,3,4,5,6 pokemons to battle
Try now:
local path = { 'Fight Area Pokecenter', 'Fight Area', 'Route 225 Stop House', 'Route 225', }

local catchList =
{
}

local function getPathIndex()
   for i = 1, #path do
       if getMapName() == path[i] then
           return i
       end
   end
   fatal('error: current map is not present in the path table.')
end

local function firstMap()
   if getMapName() == path[1] then
       return true
   end
   moveToMap(path[getPathIndex() - 1])
end

local function lastMap()
   if getMapName() == path[#path] then
       return true
   end
   moveToMap(path[getPathIndex() + 1])
end

function onPathAction()

   if isPokemonUsable(1) or isPokemonUsable(2) or isPokemonUsable(3) or isPokemonUsable(4) then
       if lastMap() then
           return moveToRectangle(14, 79, 20, 80)
       end
   else
       if firstMap() then
           return usePokecenter()
       end
   end
end

function onBattleAction()
   if isWildBattle() and (isOpponentShiny() or getOpponentForm() ~= 0 or catchList[getOpponentName()]) then
       return useItem('Pokeball') or useItem('Great Ball') or useItem('Ultra Ball') or sendAnyPokemon()
   end
   return attack() or sendUsablePokemon() or logout()
end
It will send your first 4 Pokemon. If you want to use more then in this part:
function onPathAction()

   if isPokemonUsable(1) or isPokemonUsable(2) or isPokemonUsable(3) or isPokemonUsable(4) then
       if lastMap() then
           return moveToRectangle(14, 79, 20, 80)
       end
   else
       if firstMap() then
           return usePokecenter()
       end
   end
end
and you can see 'isPokemonUsable(2)' stuffs so you have to do is before 'then' you have to add isPokemonUsable(index) like 5, 6. Good luck. 
I don't accept any request for at the moment.
 
Reply
#5
(2018-03-06, 04:29:19)Precious
(2018-03-06, 01:52:55)Showtime Hello, i would like to get a script for farm dollars,
I would like to my 1 pokemon use all pps when he finish use struggle for die and  switch for the 2 pokemon, when he finishl pps use struggle for die and switch for 3 pokemon, when he finish pps use struggle for die and switch for 4 pokemon, when he finish pps use struggle for die and switch for 5 pokemon, when he finish pps use struggle for die and switch for 6 pokemon when he finish back to pc.


Map to travel
-Fight Area Pokecenter
-Fight Area
-Route 225

Catch shinies ? : Yes, it would be nice.
Catch Uncaught Pokemon? : No, thanks;

Thanks in advance !
I used ProShine Script Creator:
Check my discord for more information or this post: https://proshine-bot.com/thread-2950.html
Here is the script:
local path = { 'Fight Area Pokecenter', 'Fight Area', 'Route 225 Stop House', 'Route 225', }

local catchList =
{
}

local function getPathIndex()
    for i = 1, #path do
        if getMapName() == path[i] then
            return i
        end
    end
    fatal('error: current map is not present in the path table.')
end

local function firstMap()
    if getMapName() == path[1] then
        return true
    end
    moveToMap(path[getPathIndex() - 1])
end

local function lastMap()
    if getMapName() == path[#path] then
        return true
    end
    moveToMap(path[getPathIndex() + 1])
end

function onPathAction()

    if isPokemonUsable(1) then
        if lastMap() then
            return moveToRectangle(14, 79, 20, 80)
        end
    else
        if firstMap() then
            return usePokecenter()
        end
    end
end

function onBattleAction()
    if isWildBattle() and (isOpponentShiny() or getOpponentForm() ~= 0 or catchList[getOpponentName()]) then
        return useItem('Pokeball') or useItem('Great Ball') or useItem('Ultra Ball') or sendAnyPokemon()
    end
    return attack() or sendUsablePokemon() or logout()
end

My settings were:
[Image: L5nuu2wfSGqnNBUNjLkeNw.png]
Is there a premium version of proshine? What does that bring? It's interesting how can I get it?
 
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