Posts: 552
Threads: 63
Joined: Feb 2016
Changes since
1.3.2.0:
Quote* First open-source release.
* JSON scripts support removed.
* Updated for Pokémon Revolution Online 0.95.2.
Download link:
PROShine-2.0.0.0.zip
Size: 698,746 bytes
SHA-256: 8ed719e70e902038514cd0092fcb3ccab9865d2313d5c42a685ea38008fedfa0
Posts: 88
Threads: 10
Joined: Apr 2016
ty Silv3r
"No blood. No sticky, hot, messy, awful blood; no blood at all. Why hadn't I thought of that? No blood. What a beautiful idea!" ~~ Dexter Morgan
Posts: 42
Threads: 10
Joined: May 2016
Posts: 44
Threads: 11
Joined: May 2016
Does this version not need the Mapdata in the resources folder?
Posts: 97
Threads: 9
Joined: Apr 2016
Nooooo, JSON removed

((
Posts: 552
Threads: 63
Joined: Feb 2016
snes1010 Does this version not need the Mapdata in the resources folder?
No, the maps are now downloaded from the server when required, just like the new game client.
This is also why I removed the updater/launcher, it is not required anymore.
Posts: 18
Threads: 2
Joined: Apr 2016
Cheers mate just in time for the rattata grind.
Posts: 2
Threads: 0
Joined: Mar 2016
some character , not display pokemon on ProShine , and crash ProShine
Posts: 109
Threads: 10
Joined: Jun 2016
bubucaca some character , not display pokemon on ProShine , and crash ProShine
It's the pokemon which you aren't the OT of. Put them in the bank for now until a fix can happen.
penguins
Posts: 3
Threads: 0
Joined: Jun 2016
Please help me fix: " proshine encountered a fatal error. the application will now terminate an error file has been created next to the application. ty!
Posts: 25
Threads: 8
Joined: May 2016
PROShine 2.0.0.0 crash report:
System.NullReferenceException: Object reference not set to an instance of an object.
at PROProtocol.GameClient.HasCutAbility()
at PROProtocol.GameClient.OnPokemonsUpdate(String[] data)
at PROProtocol.GameClient.ProcessPacket(String packet)
at PROProtocol.GameClient.OnPacketReceived(String packet)
at BrightNetwork.SimpleTextClient.ReceivePendingPackets()
at BrightNetwork.SimpleTextClient.Update()
at PROProtocol.GameClient.Update()
at PROShine.MainWindow.UpdateClients()
at PROShine.MainWindow.<UpdateClients>b__30_0(Task previous)
at System.Threading.Tasks.ContinuationTaskFromTask.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
Posts: 2
Threads: 0
Joined: Jun 2016
help me: " proshine encountered a fatal error. the application will now terminate an error file has been created next to the application". help
Posts: 552
Threads: 63
Joined: Feb 2016
Download the latest update everyone:
https://proshine-bot.com/viewtopic.php?id=664
Let me know if it happens again.